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https://github.com/osukey/osukey.git
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Fix bar lines being offset
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parent
563a2667d3
commit
162237dc46
@ -1,11 +1,16 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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using OpenTK;
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@ -15,8 +20,12 @@ namespace osu.Game.Rulesets.Mania.Tests
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[TestFixture]
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[TestFixture]
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public class TestCaseStage : ManiaInputTestCase
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public class TestCaseStage : ManiaInputTestCase
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{
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{
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private const int columns = 4;
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private readonly List<ManiaStage> stages = new List<ManiaStage>();
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public TestCaseStage()
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public TestCaseStage()
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: base(4)
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: base(columns)
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{
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{
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}
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}
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@ -37,17 +46,68 @@ namespace osu.Game.Rulesets.Mania.Tests
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};
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};
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AddStep("note", createNote);
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AddStep("hold note", createHoldNote);
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AddStep("bar line", createBarLine);
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}
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private void createNote()
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Count; i++)
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{
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var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
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}
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}
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}
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private void createHoldNote()
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{
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foreach (var stage in stages)
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{
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for (int i = 0; i < stage.Columns.Count; i++)
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{
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var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
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}
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}
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}
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private void createBarLine()
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{
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foreach (var stage in stages)
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{
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var obj = new BarLine { StartTime = Time.Current + 2000, ControlPoint = new TimingControlPoint() };
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obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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stage.Add(obj);
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}
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}
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private Drawable createStage(ScrollingDirection direction, ManiaAction action)
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private Drawable createStage(ScrollingDirection direction, ManiaAction action)
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{
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{
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var specialAction = ManiaAction.Special1;
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var specialAction = ManiaAction.Special1;
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var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
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stages.Add(stage);
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return new ScrollingTestContainer(direction)
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return new ScrollingTestContainer(direction)
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Child = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction)
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Child = stage
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};
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};
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}
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}
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}
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}
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@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Mania.UI
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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public IReadOnlyList<Column> Columns => columnFlow.Children;
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private readonly FillFlowContainer<Column> columnFlow;
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private readonly FillFlowContainer<Column> columnFlow;
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => barLineContainer;
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private readonly Container<Drawable> content;
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private readonly Container<Drawable> barLineContainer;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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public Container<DrawableManiaJudgement> Judgements => judgements;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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private readonly JudgementContainer<DrawableManiaJudgement> judgements;
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@ -100,13 +100,12 @@ namespace osu.Game.Rulesets.Mania.UI
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Width = 1366, // Bar lines should only be masked on the vertical axis
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Width = 1366, // Bar lines should only be masked on the vertical axis
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BypassAutoSizeAxes = Axes.Both,
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BypassAutoSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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Child = content = new Container
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Child = barLineContainer = new Container
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{
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{
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Name = "Bar lines",
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Name = "Bar lines",
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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Padding = new MarginPadding { Top = HIT_TARGET_POSITION }
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}
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}
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},
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},
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judgements = new JudgementContainer<DrawableManiaJudgement>
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judgements = new JudgementContainer<DrawableManiaJudgement>
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@ -133,6 +132,15 @@ namespace osu.Game.Rulesets.Mania.UI
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AddColumn(column);
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AddColumn(column);
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}
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}
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Direction.BindValueChanged(d =>
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{
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barLineContainer.Padding = new MarginPadding
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{
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Top = d == ScrollingDirection.Up ? HIT_TARGET_POSITION : 0,
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Bottom = d == ScrollingDirection.Down ? HIT_TARGET_POSITION : 0,
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};
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}, true);
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}
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}
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public void AddColumn(Column c)
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public void AddColumn(Column c)
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@ -203,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.UI
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{
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{
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// Due to masking differences, it is not possible to get the width of the columns container automatically
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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// While masking on effectively only the Y-axis, so we need to set the width of the bar line container manually
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content.Width = columnFlow.Width;
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barLineContainer.Width = columnFlow.Width;
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}
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}
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}
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}
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}
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}
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