diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 5657f0008e..6a0dd206ff 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing float dot = Vector2.Dot(v1, v2); float det = v1.X * v2.Y - v1.Y * v2.X; - Angle = Math.Atan2(det, dot); + Angle = Math.Abs(Math.Atan2(det, dot)); } }