Fix some nullrefs when running visualtests with no maps loaded.

This commit is contained in:
Dean Herbert
2017-01-24 16:01:49 +09:00
parent d17bef12b6
commit 162e183b36
4 changed files with 9 additions and 4 deletions

View File

@ -56,8 +56,8 @@ namespace osu.Game.Modes.Objects.Drawables
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
string hitType = (HitObject.Sample.Type == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
string sampleSet = HitObject.Sample.Set.ToString().ToLower();
string hitType = ((HitObject.Sample?.Type ?? SampleType.None) == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
}