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Fix some nullrefs when running visualtests with no maps loaded.
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@ -56,8 +56,8 @@ namespace osu.Game.Modes.Objects.Drawables
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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string hitType = (HitObject.Sample.Type == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
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string sampleSet = HitObject.Sample.Set.ToString().ToLower();
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string hitType = ((HitObject.Sample?.Type ?? SampleType.None) == SampleType.None ? SampleType.Normal : HitObject.Sample.Type).ToString().ToLower();
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string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
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sample = audio.Sample.Get($@"Gameplay/{sampleSet}-hit{hitType}");
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}
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