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Add initial beat snap grid implementation
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.UI
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[Cached]
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public class ManiaPlayfield : ScrollingPlayfield
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{
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public IReadOnlyList<Stage> Stages => stages;
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private readonly List<Stage> stages = new List<Stage>();
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos));
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