Merge branch 'master' into add-missing-author-links

This commit is contained in:
Dean Herbert
2021-05-07 14:32:44 +09:00
236 changed files with 5653 additions and 1647 deletions

View File

@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.Editing
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
[Test]
public void TestSelectedObjectHasPriorityWhenOverlapping()

View File

@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
{
AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
}
AddStep("paste hitobject", () => Editor.Paste());
@ -142,8 +142,8 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
}
[Test]

View File

@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -25,15 +26,15 @@ namespace osu.Game.Tests.Visual.Editing
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
private BlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<BlueprintContainer>().First();
private EditorBlueprintContainer blueprintContainer
=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
private void moveMouseToObject(Func<HitObject> targetFunc)
{
AddStep("move mouse to object", () =>
{
var pos = blueprintContainer.SelectionBlueprints
.First(s => s.HitObject == targetFunc())
.First(s => s.Item == targetFunc())
.ChildrenOfType<HitCirclePiece>()
.First().ScreenSpaceDrawQuad.Centre;
@ -41,6 +42,28 @@ namespace osu.Game.Tests.Visual.Editing
});
}
[Test]
public void TestNudgeSelection()
{
HitCircle[] addedObjects = null;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
{
new HitCircle { StartTime = 100 },
new HitCircle { StartTime = 200, Position = new Vector2(50) },
new HitCircle { StartTime = 300, Position = new Vector2(100) },
new HitCircle { StartTime = 400, Position = new Vector2(150) },
}));
AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
AddStep("nudge forwards", () => InputManager.Key(Key.K));
AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
AddStep("nudge backwards", () => InputManager.Key(Key.J));
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
}
[Test]
public void TestBasicSelect()
{
@ -156,9 +179,35 @@ namespace osu.Game.Tests.Visual.Editing
}
[Test]
public void TestQuickDeleteRemovesObject()
public void TestQuickDeleteRemovesObjectInPlacement()
{
var addedObject = new HitCircle { StartTime = 1000 };
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
moveMouseToObject(() => addedObject);
AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
}
[Test]
public void TestQuickDeleteRemovesObjectInSelection()
{
var addedObject = new HitCircle
{
StartTime = 0,
Position = OsuPlayfield.BASE_SIZE * 0.5f
};
AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));

View File

@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
protected override void UpdateAfterChildren()
protected override void Update()
{
base.UpdateAfterChildren();
base.Update();
if (!FirstFrameClockTime.HasValue)
{

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Skinning.Editor;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditor : PlayerTestScene
{
private SkinEditor skinEditor;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("add editor overlay", () =>
{
skinEditor?.Expire();
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
});
}
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
}
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
}
}

View File

@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning.Editor;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
{
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create editor overlay", () =>
{
SetContents(() =>
{
var ruleset = new OsuRuleset();
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
ScoreProcessor scoreProcessor = new ScoreProcessor();
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
hudOverlay.ComboCounter.Current.Value = 1;
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
drawableRuleset,
hudOverlay,
new SkinEditor(hudOverlay),
}
};
});
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

View File

@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
AddStep("click", () =>
{
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
InputManager.Click(MouseButton.Left);
});
AddStep("click", () => InputManager.Click(MouseButton.Left));

View File

@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override void WatchUser(int userId)
{
if (sentState)
if (!PlayingUsers.Contains(userId) && sentState)
{
// usually the server would do this.
sendState(beatmapId);

View File

@ -0,0 +1,191 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Storyboards;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneStoryboardWithOutro : PlayerTestScene
{
protected override bool HasCustomSteps => true;
protected new OutroPlayer Player => (OutroPlayer)base.Player;
private double currentStoryboardDuration;
private bool showResults = true;
private event Func<HealthProcessor, JudgementResult, bool> currentFailConditions;
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false);
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
AddStep("set ShowResults = true", () => showResults = true);
}
[Test]
public void TestStoryboardSkipOutro()
{
CreateTest(null);
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("score shown", () => Player.IsScoreShown);
}
[Test]
public void TestStoryboardNoSkipOutro()
{
CreateTest(null);
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
}
[Test]
public void TestStoryboardExitToSkipOutro()
{
CreateTest(null);
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddStep("exit via pause", () => Player.ExitViaPause());
AddAssert("score shown", () => Player.IsScoreShown);
}
[TestCase(false)]
[TestCase(true)]
public void TestStoryboardToggle(bool enabledAtBeginning)
{
CreateTest(null);
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
}
[Test]
public void TestOutroEndsDuringFailAnimation()
{
CreateTest(() =>
{
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
AddStep("set storyboard duration to 1.3s", () => currentStoryboardDuration = 1300);
});
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
}
[Test]
public void TestShowResultsFalse()
{
CreateTest(() =>
{
AddStep("set ShowResults = false", () => showResults = false);
});
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
AddWaitStep("wait", 10);
AddAssert("no score shown", () => !Player.IsScoreShown);
}
[Test]
public void TestStoryboardEndsBeforeCompletion()
{
CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100));
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
}
[Test]
public void TestStoryboardRewind()
{
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
CreateTest(null);
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-1000));
AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden);
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
}
protected override bool AllowFail => true;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OutroPlayer(currentFailConditions, showResults);
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new HitCircle());
return beatmap;
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
{
return base.CreateWorkingBeatmap(beatmap, createStoryboard(currentStoryboardDuration));
}
private Storyboard createStoryboard(double duration)
{
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
sprite.TimelineGroup.Alpha.Add(Easing.None, 0, duration, 1, 0);
storyboard.GetLayer("Background").Add(sprite);
return storyboard;
}
protected class OutroPlayer : TestPlayer
{
public void ExitViaPause() => PerformExit(true);
public new FailOverlay FailOverlay => base.FailOverlay;
public bool IsScoreShown => !this.IsCurrentScreen() && this.GetChildScreen() is ResultsScreen;
private event Func<HealthProcessor, JudgementResult, bool> failConditions;
public OutroPlayer(Func<HealthProcessor, JudgementResult, bool> failConditions, bool showResults = true)
: base(false, showResults)
{
this.failConditions = failConditions;
}
protected override void LoadComplete()
{
base.LoadComplete();
HealthProcessor.FailConditions += failConditions;
}
protected override Task ImportScore(Score score)
{
return Task.CompletedTask;
}
}
}
}

View File

@ -43,7 +43,10 @@ namespace osu.Game.Tests.Visual.Online
createButtonWithBeatmap(createSoleily());
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
AddStep("import soleily", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()));
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
createButtonWithBeatmap(createSoleily());
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
ensureSoleilyRemoved();

View File

@ -83,6 +83,28 @@ namespace osu.Game.Tests.Visual.Online
};
});
[Test]
public void TestSystemMessageOrdering()
{
var standardMessage = new Message(messageIdSequence++)
{
Sender = admin,
Content = "I am a wang!"
};
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
&& testChannel.Messages[0] == standardMessage
&& testChannel.Messages[1] == infoMessage1
&& testChannel.Messages[2] == infoMessage2);
}
[Test]
public void TestManyMessages()
{

View File

@ -7,6 +7,7 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
@ -112,8 +113,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private void testInfoLabels(int expectedCount)
{
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Count() == expectedCount);
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
}
[Test]
@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
}
[Test]
@ -135,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect
private void selectBeatmap([CanBeNull] IBeatmap b)
{
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
Container containerBefore = null;
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
{
infoBefore = infoWedge.Info;
containerBefore = infoWedge.DisplayedContent;
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
});
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
}
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
@ -193,7 +194,9 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestBeatmapInfoWedge : BeatmapInfoWedge
{
public new BufferedWedgeInfo Info => base.Info;
public new Container DisplayedContent => base.DisplayedContent;
public new WedgeInfoText Info => base.Info;
}
private class TestHitObject : ConvertHitObject, IHasPosition

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneLabelledColourPalette : OsuTestScene
{
private LabelledColourPalette component;
[Test]
public void TestPalette([Values] bool hasDescription)
{
createColourPalette(hasDescription);
AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4);
AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo");
AddRepeatStep("remove random colour", () =>
{
if (component.Colours.Count > 0)
component.Colours.RemoveAt(RNG.Next(component.Colours.Count));
}, 8);
}
private void createColourPalette(bool hasDescription = false)
{
AddStep("create component", () =>
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 500,
AutoSizeAxes = Axes.Y,
Child = component = new LabelledColourPalette
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
ColourNamePrefix = "My colour #"
}
};
component.Label = "a sample component";
component.Description = hasDescription ? "this text describes the component" : string.Empty;
component.Colours.AddRange(new[]
{
Color4.DarkRed,
Color4.Aquamarine,
Color4.Goldenrod,
Color4.Gainsboro
});
});
}
private Color4 randomColour() => new Color4(
RNG.NextSingle(),
RNG.NextSingle(),
RNG.NextSingle(),
1);
}
}

View File

@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface
GetModButton(mod).SelectNext(1);
public void SetModSettingsWidth(float newWidth) =>
ModSettingsContainer.Width = newWidth;
ModSettingsContainer.Parent.Width = newWidth;
}
public class TestRulesetInfo : RulesetInfo