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Merge branch 'master' into add-missing-author-links
This commit is contained in:
@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.Editing
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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[Test]
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public void TestSelectedObjectHasPriorityWhenOverlapping()
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|
@ -132,8 +132,8 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("deselect", () => EditorBeatmap.SelectedHitObjects.Clear());
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha == 0);
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AddUntilStep("timeline selection box is not visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
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AddUntilStep("composer selection box is not visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionBox>().First().Alpha == 0);
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}
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AddStep("paste hitobject", () => Editor.Paste());
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@ -142,8 +142,8 @@ namespace osu.Game.Tests.Visual.Editing
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AddAssert("new object selected", () => EditorBeatmap.SelectedHitObjects.Single().StartTime == 2000);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<SelectionHandler>().First().Alpha > 0);
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AddUntilStep("timeline selection box is visible", () => Editor.ChildrenOfType<Timeline>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
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AddUntilStep("composer selection box is visible", () => Editor.ChildrenOfType<HitObjectComposer>().First().ChildrenOfType<EditorSelectionHandler>().First().Alpha > 0);
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}
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[Test]
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|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -25,15 +26,15 @@ namespace osu.Game.Tests.Visual.Editing
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
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private BlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<BlueprintContainer>().First();
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private EditorBlueprintContainer blueprintContainer
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=> Editor.ChildrenOfType<EditorBlueprintContainer>().First();
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private void moveMouseToObject(Func<HitObject> targetFunc)
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{
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AddStep("move mouse to object", () =>
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{
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var pos = blueprintContainer.SelectionBlueprints
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.First(s => s.HitObject == targetFunc())
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.First(s => s.Item == targetFunc())
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.ChildrenOfType<HitCirclePiece>()
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.First().ScreenSpaceDrawQuad.Centre;
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@ -41,6 +42,28 @@ namespace osu.Game.Tests.Visual.Editing
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});
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}
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[Test]
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public void TestNudgeSelection()
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{
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HitCircle[] addedObjects = null;
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AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects = new[]
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{
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new HitCircle { StartTime = 100 },
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new HitCircle { StartTime = 200, Position = new Vector2(50) },
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new HitCircle { StartTime = 300, Position = new Vector2(100) },
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new HitCircle { StartTime = 400, Position = new Vector2(150) },
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}));
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AddStep("select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(addedObjects));
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AddStep("nudge forwards", () => InputManager.Key(Key.K));
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AddAssert("objects moved forwards in time", () => addedObjects[0].StartTime > 100);
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AddStep("nudge backwards", () => InputManager.Key(Key.J));
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AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
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}
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[Test]
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public void TestBasicSelect()
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{
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@ -156,9 +179,35 @@ namespace osu.Game.Tests.Visual.Editing
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}
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[Test]
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public void TestQuickDeleteRemovesObject()
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public void TestQuickDeleteRemovesObjectInPlacement()
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{
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var addedObject = new HitCircle { StartTime = 1000 };
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var addedObject = new HitCircle
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{
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StartTime = 0,
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Position = OsuPlayfield.BASE_SIZE * 0.5f
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};
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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AddStep("enter placement mode", () => InputManager.PressKey(Key.Number2));
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moveMouseToObject(() => addedObject);
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AddStep("hold shift", () => InputManager.PressKey(Key.ShiftLeft));
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AddStep("right click", () => InputManager.Click(MouseButton.Right));
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AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
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AddAssert("no hitobjects in beatmap", () => EditorBeatmap.HitObjects.Count == 0);
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}
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[Test]
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public void TestQuickDeleteRemovesObjectInSelection()
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{
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var addedObject = new HitCircle
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{
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StartTime = 0,
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Position = OsuPlayfield.BASE_SIZE * 0.5f
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};
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AddStep("add hitobject", () => EditorBeatmap.Add(addedObject));
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|
@ -130,9 +130,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public double GameplayClockTime => GameplayClockContainer.GameplayClock.CurrentTime;
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protected override void UpdateAfterChildren()
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protected override void Update()
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{
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base.UpdateAfterChildren();
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base.Update();
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if (!FirstFrameClockTime.HasValue)
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{
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|
36
osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs
Normal file
36
osu.Game.Tests/Visual/Gameplay/TestSceneSkinEditor.cs
Normal file
@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Skinning.Editor;
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namespace osu.Game.Tests.Visual.Gameplay
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||||
{
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public class TestSceneSkinEditor : PlayerTestScene
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||||
{
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||||
private SkinEditor skinEditor;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("add editor overlay", () =>
|
||||
{
|
||||
skinEditor?.Expire();
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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||||
}
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[Test]
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public void TestToggleEditor()
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{
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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||||
}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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||||
}
|
@ -0,0 +1,61 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
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||||
|
||||
using System;
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||||
using osu.Framework.Graphics;
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||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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||||
using osu.Game.Screens.Play;
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||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
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||||
{
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||||
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
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||||
{
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||||
[SetUpSteps]
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||||
public void SetUpSteps()
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||||
{
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||||
AddStep("create editor overlay", () =>
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||||
{
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||||
SetContents(() =>
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||||
{
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||||
var ruleset = new OsuRuleset();
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||||
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
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var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
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||||
|
||||
ScoreProcessor scoreProcessor = new ScoreProcessor();
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||||
|
||||
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
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||||
|
||||
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
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||||
{
|
||||
Anchor = Anchor.Centre,
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||||
Origin = Anchor.Centre,
|
||||
};
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||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
return new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
drawableRuleset,
|
||||
hudOverlay,
|
||||
new SkinEditor(hudOverlay),
|
||||
}
|
||||
};
|
||||
});
|
||||
});
|
||||
}
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||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
}
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||||
}
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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||||
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
|
||||
working.LoadTrack();
|
||||
|
||||
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
|
||||
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click", () =>
|
||||
{
|
||||
increment = skip_time - gameplayClock.CurrentTime - GameplayClockContainer.MINIMUM_SKIP_TIME / 2;
|
||||
increment = skip_time - gameplayClock.CurrentTime - MasterGameplayClockContainer.MINIMUM_SKIP_TIME / 2;
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("click", () => InputManager.Click(MouseButton.Left));
|
||||
|
@ -288,7 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
public override void WatchUser(int userId)
|
||||
{
|
||||
if (sentState)
|
||||
if (!PlayingUsers.Contains(userId) && sentState)
|
||||
{
|
||||
// usually the server would do this.
|
||||
sendState(beatmapId);
|
||||
|
191
osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs
Normal file
191
osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs
Normal file
@ -0,0 +1,191 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneStoryboardWithOutro : PlayerTestScene
|
||||
{
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
protected new OutroPlayer Player => (OutroPlayer)base.Player;
|
||||
|
||||
private double currentStoryboardDuration;
|
||||
|
||||
private bool showResults = true;
|
||||
|
||||
private event Func<HealthProcessor, JudgementResult, bool> currentFailConditions;
|
||||
|
||||
[SetUpSteps]
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
|
||||
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
|
||||
AddStep("reset fail conditions", () => currentFailConditions = (_, __) => false);
|
||||
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000);
|
||||
AddStep("set ShowResults = true", () => showResults = true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("skip outro", () => InputManager.Key(osuTK.Input.Key.Space));
|
||||
AddAssert("score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardNoSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardExitToSkipOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestStoryboardToggle(bool enabledAtBeginning)
|
||||
{
|
||||
CreateTest(null);
|
||||
AddStep($"{(enabledAtBeginning ? "enable" : "disable")} storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, enabledAtBeginning));
|
||||
AddStep("toggle storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, !enabledAtBeginning));
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutroEndsDuringFailAnimation()
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("fail on first judgement", () => currentFailConditions = (_, __) => true);
|
||||
AddStep("set storyboard duration to 1.3s", () => currentStoryboardDuration = 1300);
|
||||
});
|
||||
AddUntilStep("wait for fail", () => Player.HasFailed);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShowResultsFalse()
|
||||
{
|
||||
CreateTest(() =>
|
||||
{
|
||||
AddStep("set ShowResults = false", () => showResults = false);
|
||||
});
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddWaitStep("wait", 10);
|
||||
AddAssert("no score shown", () => !Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardEndsBeforeCompletion()
|
||||
{
|
||||
CreateTest(() => AddStep("set storyboard duration to .1s", () => currentStoryboardDuration = 100));
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStoryboardRewind()
|
||||
{
|
||||
SkipOverlay.FadeContainer fadeContainer() => Player.ChildrenOfType<SkipOverlay.FadeContainer>().First();
|
||||
|
||||
CreateTest(null);
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-1000));
|
||||
AddUntilStep("skip overlay content not visible", () => fadeContainer().State == Visibility.Hidden);
|
||||
|
||||
AddUntilStep("skip overlay content becomes visible", () => fadeContainer().State == Visibility.Visible);
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
}
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new OutroPlayer(currentFailConditions, showResults);
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = new Beatmap();
|
||||
beatmap.HitObjects.Add(new HitCircle());
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
|
||||
{
|
||||
return base.CreateWorkingBeatmap(beatmap, createStoryboard(currentStoryboardDuration));
|
||||
}
|
||||
|
||||
private Storyboard createStoryboard(double duration)
|
||||
{
|
||||
var storyboard = new Storyboard();
|
||||
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
|
||||
sprite.TimelineGroup.Alpha.Add(Easing.None, 0, duration, 1, 0);
|
||||
storyboard.GetLayer("Background").Add(sprite);
|
||||
return storyboard;
|
||||
}
|
||||
|
||||
protected class OutroPlayer : TestPlayer
|
||||
{
|
||||
public void ExitViaPause() => PerformExit(true);
|
||||
|
||||
public new FailOverlay FailOverlay => base.FailOverlay;
|
||||
|
||||
public bool IsScoreShown => !this.IsCurrentScreen() && this.GetChildScreen() is ResultsScreen;
|
||||
|
||||
private event Func<HealthProcessor, JudgementResult, bool> failConditions;
|
||||
|
||||
public OutroPlayer(Func<HealthProcessor, JudgementResult, bool> failConditions, bool showResults = true)
|
||||
: base(false, showResults)
|
||||
{
|
||||
this.failConditions = failConditions;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
HealthProcessor.FailConditions += failConditions;
|
||||
}
|
||||
|
||||
protected override Task ImportScore(Score score)
|
||||
{
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -43,7 +43,10 @@ namespace osu.Game.Tests.Visual.Online
|
||||
createButtonWithBeatmap(createSoleily());
|
||||
AddAssert("button state not downloaded", () => downloadButton.DownloadState == DownloadState.NotDownloaded);
|
||||
AddStep("import soleily", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()));
|
||||
|
||||
AddUntilStep("wait for beatmap import", () => beatmaps.GetAllUsableBeatmapSets().Any(b => b.OnlineBeatmapSetID == 241526));
|
||||
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
|
||||
|
||||
createButtonWithBeatmap(createSoleily());
|
||||
AddAssert("button state downloaded", () => downloadButton.DownloadState == DownloadState.LocallyAvailable);
|
||||
ensureSoleilyRemoved();
|
||||
|
@ -83,6 +83,28 @@ namespace osu.Game.Tests.Visual.Online
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestSystemMessageOrdering()
|
||||
{
|
||||
var standardMessage = new Message(messageIdSequence++)
|
||||
{
|
||||
Sender = admin,
|
||||
Content = "I am a wang!"
|
||||
};
|
||||
|
||||
var infoMessage1 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
var infoMessage2 = new InfoMessage($"the system is calling {messageIdSequence++}");
|
||||
|
||||
AddStep("message from admin", () => testChannel.AddNewMessages(standardMessage));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage1));
|
||||
AddStep("message from system", () => testChannel.AddNewMessages(infoMessage2));
|
||||
|
||||
AddAssert("message order is correct", () => testChannel.Messages.Count == 3
|
||||
&& testChannel.Messages[0] == standardMessage
|
||||
&& testChannel.Messages[1] == infoMessage1
|
||||
&& testChannel.Messages[2] == infoMessage2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestManyMessages()
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -112,8 +113,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void testInfoLabels(int expectedCount)
|
||||
{
|
||||
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
|
||||
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Count() == expectedCount);
|
||||
AddAssert("check info labels exists", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
|
||||
AddAssert("check info labels count", () => infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Count() == expectedCount);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -124,7 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
|
||||
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
|
||||
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
|
||||
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.BufferedWedgeInfo.InfoLabel>().Any());
|
||||
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -135,15 +136,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void selectBeatmap([CanBeNull] IBeatmap b)
|
||||
{
|
||||
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
|
||||
Container containerBefore = null;
|
||||
|
||||
AddStep($"select {b?.Metadata.Title ?? "null"} beatmap", () =>
|
||||
{
|
||||
infoBefore = infoWedge.Info;
|
||||
containerBefore = infoWedge.DisplayedContent;
|
||||
infoWedge.Beatmap = Beatmap.Value = b == null ? Beatmap.Default : CreateWorkingBeatmap(b);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for async load", () => infoWedge.Info != infoBefore);
|
||||
AddUntilStep("wait for async load", () => infoWedge.DisplayedContent != containerBefore);
|
||||
}
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
@ -193,7 +194,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
||||
{
|
||||
public new BufferedWedgeInfo Info => base.Info;
|
||||
public new Container DisplayedContent => base.DisplayedContent;
|
||||
|
||||
public new WedgeInfoText Info => base.Info;
|
||||
}
|
||||
|
||||
private class TestHitObject : ConvertHitObject, IHasPosition
|
||||
|
@ -0,0 +1,70 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLabelledColourPalette : OsuTestScene
|
||||
{
|
||||
private LabelledColourPalette component;
|
||||
|
||||
[Test]
|
||||
public void TestPalette([Values] bool hasDescription)
|
||||
{
|
||||
createColourPalette(hasDescription);
|
||||
|
||||
AddRepeatStep("add random colour", () => component.Colours.Add(randomColour()), 4);
|
||||
|
||||
AddStep("set custom prefix", () => component.ColourNamePrefix = "Combo");
|
||||
|
||||
AddRepeatStep("remove random colour", () =>
|
||||
{
|
||||
if (component.Colours.Count > 0)
|
||||
component.Colours.RemoveAt(RNG.Next(component.Colours.Count));
|
||||
}, 8);
|
||||
}
|
||||
|
||||
private void createColourPalette(bool hasDescription = false)
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = new LabelledColourPalette
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ColourNamePrefix = "My colour #"
|
||||
}
|
||||
};
|
||||
|
||||
component.Label = "a sample component";
|
||||
component.Description = hasDescription ? "this text describes the component" : string.Empty;
|
||||
|
||||
component.Colours.AddRange(new[]
|
||||
{
|
||||
Color4.DarkRed,
|
||||
Color4.Aquamarine,
|
||||
Color4.Goldenrod,
|
||||
Color4.Gainsboro
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private Color4 randomColour() => new Color4(
|
||||
RNG.NextSingle(),
|
||||
RNG.NextSingle(),
|
||||
RNG.NextSingle(),
|
||||
1);
|
||||
}
|
||||
}
|
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
GetModButton(mod).SelectNext(1);
|
||||
|
||||
public void SetModSettingsWidth(float newWidth) =>
|
||||
ModSettingsContainer.Width = newWidth;
|
||||
ModSettingsContainer.Parent.Width = newWidth;
|
||||
}
|
||||
|
||||
public class TestRulesetInfo : RulesetInfo
|
||||
|
Reference in New Issue
Block a user