diff --git a/osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs b/osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs index df9be143c3..e3033b876d 100644 --- a/osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs +++ b/osu.Game/Overlays/Options/Sections/Audio/AudioDevicesOptions.cs @@ -43,8 +43,8 @@ namespace osu.Game.Overlays.Options.Sections.Audio // device names. Dropdowns, however, may not have multiple identical // keys. Thus, we remove duplicate audio device names from // the dropdown. BASS does not give us a simple mechanism to select - // specific audio devices in such a case anyways.This functionality would - // require OS-specific and involved code. + // specific audio devices in such a case anyways. Such + // functionality would require involved OS-specific code. dropdown.Items = deviceItems.Distinct().ToList(); }