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Merge pull request #6432 from LeNitrous/customized-mods
Add per-mod settings
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107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
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107
osu.Game.Tests/Visual/UserInterface/TestSceneModSettings.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModSettings : OsuTestScene
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{
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private TestModSelectOverlay modSelect;
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(modSelect = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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var testMod = new TestModCustomisable1();
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AddStep("open", modSelect.Show);
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AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
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AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
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AddStep("select mod", () => modSelect.SelectMod(testMod));
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
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AddStep("deselect mod", () => modSelect.SelectMod(testMod));
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AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
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}
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private class TestModSelectOverlay : ModSelectOverlay
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{
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public new Container ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public void SelectMod(Mod mod) =>
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ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
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.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
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protected override void LoadComplete()
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{
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base.LoadComplete();
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foreach (var section in ModSectionsContainer)
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{
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if (section.ModType == ModType.Conversion)
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{
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section.Mods = new Mod[]
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{
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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else
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section.Mods = Array.Empty<Mod>();
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}
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}
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}
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private class TestModCustomisable1 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 1";
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public override string Acronym => "CM1";
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}
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private class TestModCustomisable2 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 2";
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public override string Acronym => "CM2";
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}
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private abstract class TestModCustomisable : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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public override ModType Type => ModType.Conversion;
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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}
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}
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}
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