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Move toolbar to own namespace.
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50
osu.Game/Overlays/Toolbar/ToolbarModeButton.cs
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50
osu.Game/Overlays/Toolbar/ToolbarModeButton.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Extensions;
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using osu.Game.Graphics;
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using osu.Game.Modes;
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namespace osu.Game.Overlays.Toolbar
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{
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public class ToolbarModeButton : ToolbarButton
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{
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private PlayMode mode;
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public PlayMode Mode
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{
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get { return mode; }
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set
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{
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mode = value;
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TooltipMain = mode.GetDescription();
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TooltipSub = $"Play some {mode.GetDescription()}";
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Icon = getModeIcon(mode);
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}
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}
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public bool Active
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{
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set
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{
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//Background.Colour = value ? new Color4(100, 100, 100, 255) : new Color4(20, 20, 20, 255);
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}
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}
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private FontAwesome getModeIcon(PlayMode mode)
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{
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switch (mode)
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{
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default: return FontAwesome.fa_osu_osu_o;
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case PlayMode.Taiko: return FontAwesome.fa_osu_taiko_o;
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case PlayMode.Catch: return FontAwesome.fa_osu_fruits_o;
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case PlayMode.Mania: return FontAwesome.fa_osu_mania_o;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DrawableIcon.TextSize *= 1.4f;
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}
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}
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}
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