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Use polling connector in tests
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Notifications.WebSocket;
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using osu.Game.Overlays.Chat;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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@ -48,7 +49,7 @@ namespace osu.Game.Tournament.Components
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if (manager == null)
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{
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AddInternal(manager = new ChannelManager(api));
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AddInternal(manager = new ChannelManager(api, new WebSocketNotificationsClientConnector(api)));
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Channel.BindTo(manager.CurrentChannel);
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}
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