Merge branch 'master' into fix-social-overlay-performance

This commit is contained in:
Dan Balasescu
2019-06-12 20:37:15 +09:00
committed by GitHub
15 changed files with 199 additions and 43 deletions

View File

@ -25,6 +25,8 @@ namespace osu.Game.Users
public Bindable<UserStatus> Status = new Bindable<UserStatus>();
public IBindable<UserActivity> Activity = new Bindable<UserActivity>();
//public Team Team;
[JsonProperty(@"profile_colour")]

View File

@ -0,0 +1,68 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Users
{
public abstract class UserActivity
{
public abstract string Status { get; }
public virtual Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDarker;
public class Modding : UserActivity
{
public override string Status => "Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class ChoosingBeatmap : UserActivity
{
public override string Status => "Choosing a beatmap";
}
public class MultiplayerGame : UserActivity
{
public override string Status => "Playing with others";
}
public class Editing : UserActivity
{
public BeatmapInfo Beatmap { get; }
public Editing(BeatmapInfo info)
{
Beatmap = info;
}
public override string Status => @"Editing a beatmap";
}
public class SoloGame : UserActivity
{
public BeatmapInfo Beatmap { get; }
public Rulesets.RulesetInfo Ruleset { get; }
public SoloGame(BeatmapInfo info, Rulesets.RulesetInfo ruleset)
{
Beatmap = info;
Ruleset = ruleset;
}
public override string Status => @"Playing alone";
}
public class Spectating : UserActivity
{
public override string Status => @"Spectating a game";
}
public class InLobby : UserActivity
{
public override string Status => @"In a Multiplayer Lobby";
}
}
}

View File

@ -30,6 +30,9 @@ namespace osu.Game.Users
private const float content_padding = 10;
private const float status_height = 30;
[Resolved(canBeNull: true)]
private OsuColour colours { get; set; }
private Container statusBar;
private Box statusBg;
private OsuSpriteText statusMessage;
@ -39,6 +42,8 @@ namespace osu.Game.Users
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
public readonly IBindable<UserActivity> Activity = new Bindable<UserActivity>();
public new Action Action;
protected Action ViewProfile;
@ -54,7 +59,7 @@ namespace osu.Game.Users
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, UserProfileOverlay profile)
private void load(UserProfileOverlay profile)
{
if (colours == null)
throw new ArgumentNullException(nameof(colours));
@ -194,8 +199,8 @@ namespace osu.Game.Users
});
}
Status.ValueChanged += status => displayStatus(status.NewValue);
Status.ValueChanged += status => statusBg.FadeColour(status.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value);
Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue);
base.Action = ViewProfile = () =>
{
@ -210,7 +215,7 @@ namespace osu.Game.Users
Status.TriggerChange();
}
private void displayStatus(UserStatus status)
private void displayStatus(UserStatus status, UserActivity activity = null)
{
const float transition_duration = 500;
@ -225,8 +230,17 @@ namespace osu.Game.Users
statusBar.ResizeHeightTo(status_height, transition_duration, Easing.OutQuint);
statusBar.FadeIn(transition_duration, Easing.OutQuint);
this.ResizeHeightTo(height, transition_duration, Easing.OutQuint);
}
statusMessage.Text = status.Message;
if (status is UserStatusOnline && activity != null)
{
statusMessage.Text = activity.Status;
statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
}
else
{
statusMessage.Text = status?.Message;
statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
}
}

View File

@ -29,33 +29,7 @@ namespace osu.Game.Users
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
}
public class UserStatusSpectating : UserStatusOnline
{
public override string Message => @"Spectating a game";
}
public class UserStatusInLobby : UserStatusOnline
{
public override string Message => @"in Multiplayer Lobby";
}
public class UserStatusSoloGame : UserStatusBusy
{
public override string Message => @"Solo Game";
}
public class UserStatusMultiplayerGame : UserStatusBusy
{
public override string Message => @"Multiplaying";
}
public class UserStatusModding : UserStatusOnline
{
public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserStatusDoNotDisturb : UserStatusBusy
public class UserStatusDoNotDisturb : UserStatus
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;