Adjust timing of latch to be more in sync with visuals

This commit is contained in:
Dean Herbert 2022-06-21 15:02:53 +09:00
parent 7b46d38318
commit 16a9e18815

View File

@ -280,12 +280,12 @@ namespace osu.Game.Screens.Edit.Timing
return; return;
} }
using (swing.BeginDelayedSequence(350)) using (BeginDelayedSequence(350))
{ {
swing.RotateTo(0, 1000, Easing.OutQuint); swing.RotateTo(0, 1000, Easing.OutQuint);
stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint); stick.FadeColour(overlayColourProvider.Colour2, 1000, Easing.OutQuint);
using (swing.BeginDelayedSequence(250)) using (BeginDelayedSequence(380))
latchDelegate = Schedule(() => latch?.Play()); latchDelegate = Schedule(() => latch?.Play());
} }
} }