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Add DroppedObjectContainer
class
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@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// <summary>
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/// Contains objects dropped from the plate.
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/// </summary>
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private readonly Container<CaughtObject> droppedObjectTarget;
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private readonly DroppedObjectContainer droppedObjectTarget;
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public CatcherAnimationState CurrentState
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{
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@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Catch.UI
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private readonly DrawablePool<CaughtBanana> caughtBananaPool;
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private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
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public Catcher([NotNull] Container trailsTarget, [NotNull] Container<CaughtObject> droppedObjectTarget, BeatmapDifficulty difficulty = null)
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public Catcher([NotNull] Container trailsTarget, [NotNull] DroppedObjectContainer droppedObjectTarget, BeatmapDifficulty difficulty = null)
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{
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this.trailsTarget = trailsTarget;
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this.droppedObjectTarget = droppedObjectTarget;
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