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Add DroppedObjectContainer
class
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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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private int currentDirection;
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public CatcherArea(Container<CaughtObject> droppedObjectContainer, BeatmapDifficulty difficulty = null)
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public CatcherArea(DroppedObjectContainer droppedObjectContainer, BeatmapDifficulty difficulty = null)
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{
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Size = new Vector2(CatchPlayfield.WIDTH, CATCHER_SIZE);
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Children = new Drawable[]
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