diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs index 744227c55e..83d7d769df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs @@ -56,10 +56,11 @@ namespace osu.Game.Tests.Visual.Gameplay private double lastFrequency = double.MaxValue; - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); + base.UpdateAfterChildren(); + // This must be done in UpdateAfterChildren to allow the gameplay clock to have updated before checking values. double freq = Beatmap.Value.Track.AggregateFrequency.Value; FrequencyIncreased |= freq > lastFrequency;