From 16dc2f6ef50bccada9e9cba2f3e934324204140c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Mar 2022 14:51:21 +0900 Subject: [PATCH] Adjust `TestSceneFailAnimation` to account for initial frequency change --- osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs index 744227c55e..83d7d769df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs @@ -56,10 +56,11 @@ namespace osu.Game.Tests.Visual.Gameplay private double lastFrequency = double.MaxValue; - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); + base.UpdateAfterChildren(); + // This must be done in UpdateAfterChildren to allow the gameplay clock to have updated before checking values. double freq = Beatmap.Value.Track.AggregateFrequency.Value; FrequencyIncreased |= freq > lastFrequency;