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Move implementation to LegacyCursorTrail
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@ -5,7 +5,6 @@ using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Batches;
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using osu.Framework.Graphics.OpenGL.Vertices;
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@ -16,7 +15,6 @@ using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Timing;
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using osu.Game.Configuration;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics.ES30;
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@ -30,7 +28,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private int currentIndex;
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private IShader shader;
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private Bindable<float> cursorSize;
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private double timeOffset;
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private float time;
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@ -51,10 +48,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, OsuConfigManager config)
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private void load(ShaderManager shaders)
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{
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shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
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cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
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}
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protected override void LoadComplete()
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@ -123,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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/// </summary>
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protected virtual bool InterpolateMovements => true;
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protected virtual float IntervalMultiplier => 1.0f;
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private Vector2? lastPosition;
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private readonly InputResampler resampler = new InputResampler();
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@ -151,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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float distance = diff.Length;
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Vector2 direction = diff / distance;
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float interval = partSize.X / 2.5f / Math.Max(cursorSize.Value, 1);
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float interval = partSize.X / 2.5f / IntervalMultiplier;
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for (float d = interval; d < distance; d += interval)
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{
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