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Fix scroll container height on smaller ui scales
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parent
50ae69b111
commit
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@ -70,41 +70,33 @@ namespace osu.Game.Screens.Ranking
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{
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{
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new Drawable[]
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new Drawable[]
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{
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{
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new Container
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new VerticalScrollContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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ScrollbarVisible = false,
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Child = new Container
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{
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{
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new OsuScrollContainer
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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{
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RelativeSizeAxes = Axes.Both,
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scorePanelList = new ScorePanelList
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ScrollbarVisible = false,
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Child = new Container
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Both,
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Height = screen_height,
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SelectedScore = { BindTarget = SelectedScore },
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Children = new Drawable[]
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PostExpandAction = () => statisticsPanel.ToggleVisibility()
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{
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},
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scorePanelList = new ScorePanelList
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detachedPanelContainer = new Container<ScorePanel>
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both
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SelectedScore = { BindTarget = SelectedScore },
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},
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PostExpandAction = () => statisticsPanel.ToggleVisibility()
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statisticsPanel = new StatisticsPanel
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},
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{
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detachedPanelContainer = new Container<ScorePanel>
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RelativeSizeAxes = Axes.Both,
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{
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Score = { BindTarget = SelectedScore }
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RelativeSizeAxes = Axes.Both
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},
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},
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}
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statisticsPanel = new StatisticsPanel
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{
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RelativeSizeAxes = Axes.Both,
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Score = { BindTarget = SelectedScore }
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},
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}
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}
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},
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}
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}
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}
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},
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},
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},
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new[]
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new[]
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{
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{
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@ -277,5 +269,23 @@ namespace osu.Game.Screens.Ranking
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detachedPanel = null;
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detachedPanel = null;
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}
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}
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}
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}
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private class VerticalScrollContainer : OsuScrollContainer
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{
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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public VerticalScrollContainer()
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{
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base.Content.Add(content = new Container { RelativeSizeAxes = Axes.X });
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}
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protected override void Update()
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{
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base.Update();
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content.Height = Math.Max(screen_height, DrawHeight);
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}
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}
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}
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}
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}
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}
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