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Update exception name.
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@ -88,7 +88,7 @@ namespace osu.Game.Screens.Play
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{
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HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
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}
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catch (BeatmapInvalidForModeException)
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catch (BeatmapInvalidForRulesetException)
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{
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// we may fail to create a HitRenderer if the beatmap cannot be loaded with the user's preferred ruleset
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// let's try again forcing the beatmap's ruleset.
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