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Merge branch 'master' into fix-blocked-volume-overlay
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@ -254,6 +254,12 @@ namespace osu.Game
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if (menuScreen.IsCurrentScreen())
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menuScreen.LoadToSolo();
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// we might even already be at the song
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if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
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{
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return;
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}
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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@ -579,7 +585,7 @@ namespace osu.Game
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{
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Schedule(() => notifications.Post(new SimpleNotification
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{
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Icon = entry.Level == LogLevel.Important ? FontAwesome.ExclamationCircle : FontAwesome.Bomb,
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Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb,
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Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty),
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}));
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}
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@ -587,7 +593,7 @@ namespace osu.Game
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{
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Schedule(() => notifications.Post(new SimpleNotification
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{
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Icon = FontAwesome.EllipsisH,
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Icon = FontAwesome.Solid.EllipsisH,
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Text = "Subsequent messages have been logged. Click to view log files.",
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Activated = () =>
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{
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