Merge branch 'updateable-beatmap-sprite' into timeshift-wip

# Conflicts:
#	osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs
#	osu.Game/Graphics/Containers/LinkFlowContainer.cs
This commit is contained in:
Dean Herbert
2018-12-26 20:52:36 +09:00
10 changed files with 117 additions and 62 deletions

View File

@ -87,10 +87,7 @@ namespace osu.Game.Tests.Visual
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null, null, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
}

View File

@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
using osu.Game.Tests.Beatmaps.IO;
namespace osu.Game.Tests.Visual
{
public class TestCaseUpdateableBeatmapBackgroundSprite : OsuTestCase
{
private UpdateableBeatmapBackgroundSprite backgroundSprite;
[Resolved]
private BeatmapManager beatmaps { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase osu, APIAccess api, RulesetStore rulesets)
{
Bindable<BeatmapInfo> beatmapBindable = new Bindable<BeatmapInfo>();
var imported = ImportBeatmapTest.LoadOszIntoOsu(osu);
Child = backgroundSprite = new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
backgroundSprite.Beatmap.BindTo(beatmapBindable);
var req = new GetBeatmapSetRequest(1);
api.Queue(req);
AddStep("null", () => beatmapBindable.Value = null);
AddStep("imported", () => beatmapBindable.Value = imported.Beatmaps.First());
if (api.IsLoggedIn)
{
AddUntilStep(() => req.Result != null, "wait for api response");
AddStep("online", () => beatmapBindable.Value = new BeatmapInfo
{
BeatmapSet = req.Result?.ToBeatmapSet(rulesets)
});
}
else
{
AddStep("online (login first)", () => { });
}
}
}
}