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Split out CatcherArea nested classes and reorder methods
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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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{
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float halfCatchWidth;
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using (var catcher = new CatcherArea.Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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using (var catcher = new Catcher(beatmap.BeatmapInfo.BaseDifficulty))
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{
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halfCatchWidth = catcher.CatchWidth * 0.5f;
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halfCatchWidth *= 0.8f; // We're only using 80% of the catcher's width to simulate imperfect gameplay.
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