Use getters of OriginalX and XOffset

This commit is contained in:
ekrctb
2021-06-22 17:35:30 +09:00
parent ae1b1cbec9
commit 175d666906
2 changed files with 3 additions and 3 deletions

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks>
public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
public float EffectiveX => OriginalX + XOffset;
public double TimePreempt { get; set; } = 1000;