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Use getters of OriginalX
and XOffset
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
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/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
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/// </remarks>
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public float EffectiveX => OriginalXBindable.Value + XOffsetBindable.Value;
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public float EffectiveX => OriginalX + XOffset;
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public double TimePreempt { get; set; } = 1000;
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