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Move GetSettingUnderlyingValue
to a SettingSource
extension method
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@ -6,6 +6,7 @@
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Reflection;
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using JetBrains.Annotations;
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@ -170,6 +171,39 @@ namespace osu.Game.Configuration
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private static readonly ConcurrentDictionary<Type, (SettingSourceAttribute, PropertyInfo)[]> property_info_cache = new ConcurrentDictionary<Type, (SettingSourceAttribute, PropertyInfo)[]>();
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/// <summary>
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/// Returns the underlying value of the given mod setting object.
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/// Can be used for serialization and equality comparison purposes.
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/// </summary>
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/// <param name="setting">A <see cref="SettingSourceAttribute"/> bindable.</param>
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public static object GetUnderlyingSettingValue(this object setting)
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{
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switch (setting)
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{
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case Bindable<double> d:
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return d.Value;
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case Bindable<int> i:
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return i.Value;
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case Bindable<float> f:
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return f.Value;
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case Bindable<bool> b:
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return b.Value;
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case IBindable u:
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// An unknown (e.g. enum) generic type.
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var valueMethod = u.GetType().GetProperty(nameof(IBindable<int>.Value));
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Debug.Assert(valueMethod != null);
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return valueMethod.GetValue(u);
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default:
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// fall back for non-bindable cases.
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return setting;
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}
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}
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public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetSettingsSourceProperties(this object obj)
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{
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var type = obj.GetType();
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