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Maintain catch hit explosion by lifetime entries
- Fix hit explosion not showing when a replay is rewound to a time after a hit object is caught
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22
osu.Game.Rulesets.Catch/UI/HitExplosionContainer.cs
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22
osu.Game.Rulesets.Catch/UI/HitExplosionContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics.Pooling;
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using osu.Game.Rulesets.Objects.Pooling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class HitExplosionContainer : PooledDrawableWithLifetimeContainer<HitExplosionEntry, HitExplosion>
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{
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protected override bool RemoveRewoundEntry => true;
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private readonly DrawablePool<HitExplosion> pool;
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public HitExplosionContainer()
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{
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AddInternal(pool = new DrawablePool<HitExplosion>(10));
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}
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protected override HitExplosion GetDrawable(HitExplosionEntry entry) => pool.Get(d => d.Apply(entry));
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}
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}
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