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Move task out of ctor to avoid initialisation ordering issues
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@ -293,6 +293,8 @@ namespace osu.Game
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var nextBeatmap = beatmap.NewValue;
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if (nextBeatmap?.Track != null)
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nextBeatmap.Track.Completed += currentTrackCompleted;
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nextBeatmap?.LoadBeatmapAsync();
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}
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private void currentTrackCompleted()
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