Rename DuringGameplay

This commit is contained in:
Shane Woolcock
2020-10-06 19:52:18 +10:30
parent d5782c95bd
commit 1877312a91
3 changed files with 4 additions and 4 deletions

View File

@ -16,7 +16,7 @@ namespace osu.Game.Input
/// Connects <see cref="OsuSetting.ConfineMouseMode"/> with <see cref="FrameworkSetting.ConfineMouseMode"/>,
/// while optionally binding an <see cref="OverlayActivation"/> mode, usually that of the current <see cref="Player"/>.
/// It is assumed that while overlay activation is <see cref="OverlayActivation.Disabled"/>, we should also confine the
/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.DuringGameplay"/>.
/// mouse cursor if it has been requested with <see cref="OsuConfineMouseMode.WhenOverlaysDisabled"/>.
/// </summary>
public class ConfineMouseTracker : Component
{
@ -52,7 +52,7 @@ namespace osu.Game.Input
frameworkConfineMode.Value = ConfineMouseMode.Fullscreen;
break;
case OsuConfineMouseMode.DuringGameplay:
case OsuConfineMouseMode.WhenOverlaysDisabled:
frameworkConfineMode.Value = OverlayActivationMode.Value == OverlayActivation.Disabled ? ConfineMouseMode.Always : ConfineMouseMode.Never;
break;