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Make hitobjects sorted by their start times
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@ -55,8 +55,6 @@ namespace osu.Game.Rulesets.Osu.UI
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public override void Add(DrawableHitObject h)
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{
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h.Depth = (float)h.HitObject.StartTime;
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h.OnJudgement += onJudgement;
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var c = h as IDrawableHitObjectWithProxiedApproach;
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