Begin migrating settings implementation across to realm

This commit is contained in:
Dean Herbert
2021-08-22 02:21:45 +09:00
parent 1ba716d9f1
commit 187c557ea8
4 changed files with 50 additions and 16 deletions

View File

@ -1,31 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Database;
using Realms;
namespace osu.Game.Configuration
{
public class SettingsStore : DatabaseBackedStore
public class RealmSettingsStore
{
public event Action SettingChanged;
private readonly RealmContextFactory realmFactory;
public SettingsStore(DatabaseContextFactory contextFactory)
: base(contextFactory)
public RealmSettingsStore(RealmContextFactory realmFactory)
{
this.realmFactory = realmFactory;
}
/// <summary>
/// Retrieve <see cref="DatabasedSetting"/>s for a specified ruleset/variant content.
/// Retrieve <see cref="RealmSetting"/>s for a specified ruleset/variant content.
/// </summary>
/// <param name="rulesetId">The ruleset's internal ID.</param>
/// <param name="variant">An optional variant.</param>
public List<DatabasedSetting> Query(int? rulesetId = null, int? variant = null) =>
ContextFactory.Get().DatabasedSetting.Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
public List<RealmSetting> Query(int? rulesetId = null, int? variant = null)
{
using (var context = realmFactory.GetForRead())
return context.Realm.All<RealmSetting>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).ToList();
}
public void Update(DatabasedSetting setting)
public void Update(RealmSetting setting)
{
using (ContextFactory.GetForWrite())
{
@ -33,11 +36,9 @@ namespace osu.Game.Configuration
Refresh(ref setting);
setting.Value = newValue;
}
SettingChanged?.Invoke();
}
public void Delete(DatabasedSetting setting)
public void Delete(RealmSetting setting)
{
using (var usage = ContextFactory.GetForWrite())
usage.Context.Remove(setting);