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Correctly make fullscreen overlays block keyboard input from drawables behind them
- [ ] Depends on #1711 to get correct global binding handling.
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@ -31,6 +31,8 @@ namespace osu.Game.Overlays.Mods
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protected readonly OsuSpriteText MultiplierLabel;
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private readonly FillFlowContainer footerContainer;
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protected override bool BlockPassThroughKeyboard => false;
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protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
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public readonly Bindable<IEnumerable<Mod>> SelectedMods = new Bindable<IEnumerable<Mod>>();
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