Merge branch 'master' into maybefix

This commit is contained in:
Dean Herbert
2017-09-11 18:23:00 +09:00
committed by GitHub
110 changed files with 1813 additions and 734 deletions

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
public class Beatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo;
public BeatmapInfo BeatmapInfo = new BeatmapInfo();
public ControlPointInfo ControlPointInfo = new ControlPointInfo();
public List<BreakPeriod> Breaks = new List<BreakPeriod>();
public readonly List<Color4> ComboColors = new List<Color4>
@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
public List<T> HitObjects;
public List<T> HitObjects = new List<T>();
/// <summary>
/// Total amount of break time in the beatmap.
@ -44,12 +44,13 @@ namespace osu.Game.Beatmaps
/// Constructs a new beatmap.
/// </summary>
/// <param name="original">The original beatmap to use the parameters of.</param>
public Beatmap(Beatmap original = null)
public Beatmap(Beatmap<T> original = null)
{
BeatmapInfo = original?.BeatmapInfo.DeepClone() ?? BeatmapInfo;
ControlPointInfo = original?.ControlPointInfo ?? ControlPointInfo;
Breaks = original?.Breaks ?? Breaks;
ComboColors = original?.ComboColors ?? ComboColors;
HitObjects = original?.HitObjects ?? HitObjects;
}
}
@ -65,7 +66,6 @@ namespace osu.Game.Beatmaps
public Beatmap(Beatmap original = null)
: base(original)
{
HitObjects = original?.HitObjects;
}
}
}

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@ -20,6 +20,9 @@ using osu.Game.IPC;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using SQLite.Net;
using osu.Game.Online.API.Requests;
using System.Threading.Tasks;
using osu.Game.Online.API;
namespace osu.Game.Beatmaps
{
@ -63,6 +66,10 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps;
private readonly APIAccess api;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private BeatmapIPCChannel ipc;
@ -76,7 +83,7 @@ namespace osu.Game.Beatmaps
/// </summary>
public Func<Storage> GetStableStorage { private get; set; }
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, IIpcHost importHost = null)
public BeatmapManager(Storage storage, FileStore files, SQLiteConnection connection, RulesetStore rulesets, APIAccess api, IIpcHost importHost = null)
{
beatmaps = new BeatmapStore(connection);
beatmaps.BeatmapSetAdded += s => BeatmapSetAdded?.Invoke(s);
@ -88,6 +95,7 @@ namespace osu.Game.Beatmaps
this.files = files;
this.connection = connection;
this.rulesets = rulesets;
this.api = api;
if (importHost != null)
ipc = new BeatmapIPCChannel(importHost, this);
@ -177,6 +185,74 @@ namespace osu.Game.Beatmaps
beatmaps.Add(beatmapSetInfo);
}
/// <summary>
/// Downloads a beatmap.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <returns>A new <see cref="DownloadBeatmapSetRequest"/>, or an existing one if a download is already in progress.</returns>
public DownloadBeatmapSetRequest Download(BeatmapSetInfo beatmapSetInfo)
{
var existing = GetExistingDownload(beatmapSetInfo);
if (existing != null) return existing;
if (api == null) return null;
ProgressNotification downloadNotification = new ProgressNotification
{
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo);
request.DownloadProgressed += progress =>
{
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
request.Success += data =>
{
downloadNotification.State = ProgressNotificationState.Completed;
using (var stream = new MemoryStream(data))
using (var archive = new OszArchiveReader(stream))
Import(archive);
currentDownloads.Remove(request);
};
request.Failure += data =>
{
downloadNotification.State = ProgressNotificationState.Completed;
Logger.Error(data, "Failed to get beatmap download information");
currentDownloads.Remove(request);
};
downloadNotification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
downloadNotification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Run(() => request.Perform(api));
return request;
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap from the manager.
/// Is a no-op for already deleted beatmaps.

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@ -7,7 +7,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
@ -42,10 +41,7 @@ namespace osu.Game.Beatmaps
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap
{
HitObjects = new List<HitObject>(),
};
protected override Beatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
@ -59,8 +55,6 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override Mod GetAutoplayMod() => new ModAutoplay();
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
throw new NotImplementedException();

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@ -4,7 +4,6 @@
using System;
using System.Collections.Generic;
using System.IO;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Beatmaps.Formats
{
@ -21,7 +20,7 @@ namespace osu.Game.Beatmaps.Formats
{
string line;
do { line = stream.ReadLine()?.Trim(); }
while (line != null && line.Length == 0);
while (line != null && line.Length == 0);
if (line == null || !decoders.ContainsKey(line))
throw new IOException(@"Unknown file format");
@ -47,7 +46,6 @@ namespace osu.Game.Beatmaps.Formats
{
var beatmap = new Beatmap
{
HitObjects = new List<HitObject>(),
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata(),

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
if (beatmap != null) return beatmap;
beatmap = GetBeatmap();
beatmap = GetBeatmap() ?? new Beatmap();
// use the database-backed info.
beatmap.BeatmapInfo = BeatmapInfo;