Fix random selection happening more than once on quick imports

This commit is contained in:
Dean Herbert 2017-12-27 13:04:24 +09:00
parent c445291be7
commit 18d2be75d5

View File

@ -444,7 +444,7 @@ namespace osu.Game.Screens.Select
{ {
if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false) if (!Beatmap.IsDefault && Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo); Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else else if (Carousel.SelectedBeatmapSet == null)
Carousel.SelectNextRandom(); Carousel.SelectNextRandom();
} }