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Don't reset spectating state if gameplay is finished
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@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual
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((DummyAPIAccess)api).HandleRequest = request => multiplayerScreen.RequestsHandler.HandleRequest(request, api.LocalUser.Value, game);
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}
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public override bool OnBackButton() => multiplayerScreen.OnBackButton();
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public override bool OnBackButton() => (screenStack.CurrentScreen as OsuScreen)?.OnBackButton() ?? base.OnBackButton();
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public override bool OnExiting(IScreen next)
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{
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