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Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
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20
osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
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osu.Game/Rulesets/Mods/IApplicableToHitObject.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// An interface for <see cref="Mod"/>s that can be applied to <see cref="HitObject"/>s.
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/// </summary>
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public interface IApplicableToHitObject<TObject>
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where TObject : HitObject
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{
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/// <summary>
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/// Applies this <see cref="IApplicableToHitObject{TObject}"/> to a <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/> to apply to.</param>
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void ApplyToHitObject(TObject hitObject);
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}
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}
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