Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator

This commit is contained in:
smoogipoo
2017-11-16 20:35:57 +09:00
parent 62155e6dd5
commit 18f2e92a48
9 changed files with 74 additions and 39 deletions

View File

@ -10,7 +10,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
@ -30,4 +30,4 @@ namespace osu.Game.Rulesets.Mods
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
}
}