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Rework mod applications to hitobject/rulesetcontainer for DifficultyCalculator
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@ -86,18 +86,17 @@ namespace osu.Game.Rulesets.Mania.Mods
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public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
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}
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public class ManiaModRandom : Mod, IApplicableMod<ManiaHitObject>
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public class ManiaModRandom : Mod, IApplicableToRulesetContainer<ManiaHitObject>
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{
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public override string Name => "Random";
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public override string ShortenedName => "RD";
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override FontAwesome Icon => FontAwesome.fa_osu_dice;
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public override string Description => @"Shuffle around the notes!";
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public override double ScoreMultiplier => 1;
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public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
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{
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int availableColumns = ((ManiaRulesetContainer)rulesetContainer).AvailableColumns;
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var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
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rulesetContainer.Objects.OfType<ManiaHitObject>().ForEach(h => h.Column = shuffledColumns[h.Column]);
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@ -188,6 +187,7 @@ namespace osu.Game.Rulesets.Mania.Mods
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base.ApplyToRulesetContainer(rulesetContainer);
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}
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap) => new Score
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{
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User = new User { Username = "osu!topus!" },
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