diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index 93101bf3c3..565cc5805f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills public abstract class OsuStrainSkill : StrainSkill { protected virtual int ReducedSectionCount => 10; - protected virtual double ReducedStrainBaseline => 0.7; - protected virtual double DifficultyMultiplier => 1.08; + protected virtual double ReducedStrainBaseline => 0.75; + protected virtual double DifficultyMultiplier => 1.06; protected OsuStrainSkill(Mod[] mods) : base(mods) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs index 872bb0601d..f0eb199e5f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs @@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills protected override double SkillMultiplier => 1400; protected override double StrainDecayBase => 0.3; + protected override int ReducedSectionCount => 5; + protected override double DifficultyMultiplier => 1.04; private const double min_speed_bonus = 75; // ~200BPM private const double max_speed_bonus = 45; // ~330BPM