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Rename classes to better suit purpose
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@ -41,13 +41,13 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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Spacing = new Vector2(5),
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Children = new Drawable[]
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{
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new DrawableTournamentTitleText
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new DrawableTournamentHeaderText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.2f)
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},
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new RoundDisplay
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new MatchRoundDisplay
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -8,7 +8,7 @@ using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Screens.Gameplay.Components
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{
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public class RoundDisplay : TournamentSpriteTextWithBackground
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public class MatchRoundDisplay : TournamentSpriteTextWithBackground
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{
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private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
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@ -47,7 +47,7 @@ namespace osu.Game.Tournament.Screens.Ladder
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RelativeSizeAxes = Axes.Both,
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Loop = true,
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},
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new DrawableTournamentTitleText
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new DrawableTournamentHeaderText
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{
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Y = 100,
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Anchor = Anchor.TopCentre,
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@ -62,7 +62,7 @@ namespace osu.Game.Tournament.Screens.Schedule
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new DrawableTournamentTitleText(),
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new DrawableTournamentHeaderText(),
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new Container
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{
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Margin = new MarginPadding { Top = 40 },
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