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Add ability to make test APIBeatmaps
from test scenes
Allow tests to create a sample `APIBeatmapSet` One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
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@ -20,6 +20,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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@ -174,6 +175,56 @@ namespace osu.Game.Tests.Visual
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protected virtual IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset);
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protected APIBeatmapSet CreateAPIBeatmapSet(RulesetInfo ruleset)
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{
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var beatmap = CreateBeatmap(ruleset).BeatmapInfo;
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return new APIBeatmapSet
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{
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Covers = beatmap.BeatmapSet.Covers,
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OnlineID = beatmap.BeatmapSet.OnlineID,
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Status = beatmap.BeatmapSet.Status,
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Preview = beatmap.BeatmapSet.Preview,
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HasFavourited = beatmap.BeatmapSet.HasFavourited,
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PlayCount = beatmap.BeatmapSet.PlayCount,
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FavouriteCount = beatmap.BeatmapSet.FavouriteCount,
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BPM = beatmap.BeatmapSet.BPM,
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HasExplicitContent = beatmap.BeatmapSet.HasExplicitContent,
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HasVideo = beatmap.BeatmapSet.HasVideo,
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HasStoryboard = beatmap.BeatmapSet.HasStoryboard,
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Submitted = beatmap.BeatmapSet.Submitted,
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Ranked = beatmap.BeatmapSet.Ranked,
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LastUpdated = beatmap.BeatmapSet.LastUpdated,
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TrackId = beatmap.BeatmapSet.TrackId,
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Title = beatmap.BeatmapSet.Metadata.Title,
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TitleUnicode = beatmap.BeatmapSet.Metadata.TitleUnicode,
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Artist = beatmap.BeatmapSet.Metadata.Artist,
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ArtistUnicode = beatmap.BeatmapSet.Metadata.ArtistUnicode,
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Author = beatmap.BeatmapSet.Metadata.Author,
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AuthorID = beatmap.BeatmapSet.Metadata.AuthorID,
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AuthorString = beatmap.BeatmapSet.Metadata.AuthorString,
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Availability = beatmap.BeatmapSet.Availability,
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Genre = beatmap.BeatmapSet.Genre,
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Language = beatmap.BeatmapSet.Language,
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Source = beatmap.BeatmapSet.Metadata.Source,
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Tags = beatmap.BeatmapSet.Metadata.Tags,
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Beatmaps = new[]
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{
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new APIBeatmap
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{
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OnlineID = beatmap.OnlineID,
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OnlineBeatmapSetID = beatmap.BeatmapSet.OnlineID,
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Status = beatmap.Status,
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Checksum = beatmap.MD5Hash,
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AuthorID = beatmap.Metadata.AuthorID,
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RulesetID = beatmap.RulesetID,
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StarRating = beatmap.StarDifficulty,
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DifficultyName = beatmap.Version,
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}
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}
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};
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}
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protected WorkingBeatmap CreateWorkingBeatmap(RulesetInfo ruleset) =>
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CreateWorkingBeatmap(CreateBeatmap(ruleset));
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