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Fixing minor bugs
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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}
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else
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{
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double decay = Math.Pow(CatchDifficultyHitObject.decay_base, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
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double decay = Math.Pow(CatchDifficultyHitObject.DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
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maximumStrain = previousHitObject.Strain * decay;
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}
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