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https://github.com/osukey/osukey.git
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Remove unused params from BDL methods
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests
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public class TestSceneOsuGame : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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private void load()
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{
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Children = new Drawable[]
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{
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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public class TestSceneOsuGame : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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private void load()
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{
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Children = new Drawable[]
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{
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests
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public class TestSceneOsuGame : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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private void load()
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{
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Children = new Drawable[]
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{
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Platform;
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using osu.Game.Tests.Visual;
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using osuTK.Graphics;
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@ -13,7 +12,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests
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public class TestSceneOsuGame : OsuTestScene
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{
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[BackgroundDependencyLoader]
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private void load(GameHost host, OsuGameBase gameBase)
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private void load()
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{
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Children = new Drawable[]
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{
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@ -7,7 +7,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Pippidon.UI
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private PippidonCharacter pippidon;
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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AddRangeInternal(new Drawable[]
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{
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