Remove unused params from BDL methods

This commit is contained in:
Susko3
2022-01-15 01:06:39 +01:00
parent 48498cf8a1
commit 19467e58c1
67 changed files with 67 additions and 120 deletions

View File

@ -7,14 +7,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -30,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
BackgroundColour = Color4.Transparent;
BackgroundColourHover = Color4Extensions.FromHex(@"172023");

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -18,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
private Bindable<double?> lastPlaybackTime;
[BackgroundDependencyLoader]
private void load(AudioManager audio, SessionStatics statics)
private void load(SessionStatics statics)
{
lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
}

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@ -3,7 +3,6 @@
using osuTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
@ -41,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(OsuColour colours)
{
BackgroundColour = colours.ContextMenuGray;
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
private Sample sampleClose;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
private void load(AudioManager audio)
{
sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");