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Remove unused params from BDL methods
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@ -7,14 +7,13 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Sprites
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{
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public class LogoAnimation : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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private void load(ShaderManager shaders)
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{
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -30,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load()
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{
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BackgroundColour = Color4.Transparent;
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BackgroundColourHover = Color4Extensions.FromHex(@"172023");
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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@ -18,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface
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private Bindable<double?> lastPlaybackTime;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, SessionStatics statics)
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private void load(SessionStatics statics)
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{
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lastPlaybackTime = statics.GetBindable<double?>(Static.LastHoverSoundPlaybackTime);
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}
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@ -3,7 +3,6 @@
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using osuTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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@ -41,7 +40,7 @@ namespace osu.Game.Graphics.UserInterface
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(OsuColour colours)
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{
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BackgroundColour = colours.ContextMenuGray;
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}
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@ -16,7 +16,7 @@ namespace osu.Game.Graphics.UserInterface
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private Sample sampleClose;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, AudioManager audio)
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private void load(AudioManager audio)
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{
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sampleClick = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
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sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
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