Remove unused params from BDL methods

This commit is contained in:
Susko3
2022-01-15 01:06:39 +01:00
parent 48498cf8a1
commit 19467e58c1
67 changed files with 67 additions and 120 deletions

View File

@ -7,14 +7,13 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Graphics.Sprites
{
public class LogoAnimation : Sprite
{
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
private void load(ShaderManager shaders)
{
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now