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Remove unused params from BDL methods
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@ -7,14 +7,13 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Vertices;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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namespace osu.Game.Graphics.Sprites
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{
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public class LogoAnimation : Sprite
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{
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, TextureStore textures)
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private void load(ShaderManager shaders)
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{
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TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation");
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RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now
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