Remove unused params from BDL methods

This commit is contained in:
Susko3
2022-01-15 01:06:39 +01:00
parent 48498cf8a1
commit 19467e58c1
67 changed files with 67 additions and 120 deletions

View File

@ -15,7 +15,6 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit;
@ -57,7 +56,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
InternalChild = SelectionBox = CreateSelectionBox();

View File

@ -15,7 +15,6 @@ using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Timing;
@ -39,7 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
volume.BindValueChanged(volume => updateText());
bank.BindValueChanged(bank => updateText(), true);

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
@ -19,7 +18,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
beatLength.BindValueChanged(beatLength =>
{