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Remove unused params from BDL methods
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@ -4,7 +4,6 @@
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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@ -19,7 +18,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load()
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{
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beatLength.BindValueChanged(beatLength =>
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{
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