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Remove unused params from BDL methods
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@ -4,7 +4,6 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Tournament.Models;
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namespace osu.Game.Tournament.Components
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@ -22,7 +21,7 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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if (team == null) return;
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@ -5,7 +5,6 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Tournament.Models;
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@ -33,7 +32,7 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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if (Team == null) return;
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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -45,7 +44,7 @@ namespace osu.Game.Tournament.Components
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}
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[BackgroundDependencyLoader]
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private void load(LadderInfo ladder, TextureStore textures)
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private void load(LadderInfo ladder)
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{
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currentMatch.BindValueChanged(matchChanged);
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currentMatch.BindTo(ladder.CurrentMatch);
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