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Update tests to use more correct control point definitions
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
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// completely ignore "legacy" types, which have been moved to HitObjects.
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// even though these would mostly be ignored by the Add call, they will still be available in groups,
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// which isn't what we want to be testing here.
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if (point is SampleControlPoint)
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if (point is SampleControlPoint || point is DifficultyControlPoint)
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continue;
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newControlPoints.Add(point.Time, point.DeepClone());
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