Merge branch 'bindable-control-points' into editor-timing-screen

This commit is contained in:
Dean Herbert
2019-10-28 12:00:51 +09:00
24 changed files with 793 additions and 342 deletions

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@ -1,14 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
@ -27,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
private TestDistanceSnapGrid grid;
[Cached(typeof(IDistanceSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
createGrid();
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
new TestDistanceSnapGrid(new HitObject(), grid_position)
};
}
[SetUp]
public void Setup() => Schedule(() =>
{
Clear();
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
BeatDivisor.Value = 1;
});
[TestCase(1)]
[TestCase(2)]
[TestCase(3)]
@ -56,84 +52,13 @@ namespace osu.Game.Tests.Visual.Editor
[TestCase(8)]
[TestCase(12)]
[TestCase(16)]
public void TestInitialBeatDivisor(int divisor)
public void TestBeatDivisor(int divisor)
{
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
createGrid();
float expectedDistance = (float)beat_length / divisor;
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
}
[Test]
public void TestChangeBeatDivisor()
{
createGrid();
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
const float expected_distance = (float)beat_length / 2;
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
}
[TestCase(100)]
[TestCase(200)]
public void TestBeatLength(double beatLength)
{
AddStep($"set beat length = {beatLength}", () =>
{
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beatLength });
});
createGrid();
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
}
[TestCase(1)]
[TestCase(2)]
public void TestGridVelocity(float velocity)
{
createGrid(g => g.Velocity = velocity);
float expectedDistance = (float)beat_length * velocity;
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
}
[Test]
public void TestGetSnappedTime()
{
createGrid();
Vector2 snapPosition = Vector2.Zero;
AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnapTime(snapPosition), 0.01));
createGrid(g => g.Velocity = 2, "with velocity = 2");
AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnapTime(snapPosition), 0.01));
}
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
{
AddStep($"create grid {description ?? string.Empty}", () =>
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.SlateGray
},
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
};
func?.Invoke(grid);
});
}
private class TestDistanceSnapGrid : DistanceSnapGrid
{
public new float Velocity = 1;
public new float DistanceSpacing => base.DistanceSpacing;
public TestDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
@ -203,11 +128,23 @@ namespace osu.Game.Tests.Visual.Editor
}
}
protected override float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
=> Velocity;
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
=> (Vector2.Zero, 0);
}
public override Vector2 GetSnapPosition(Vector2 screenSpacePosition)
=> Vector2.Zero;
private class SnapProvider : IDistanceSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
public float DurationToDistance(double referenceTime, double duration) => 0;
public double DistanceToDuration(double referenceTime, float distance) => 0;
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
}
}
}

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@ -22,7 +22,7 @@ using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneHitObjectComposer : OsuTestScene
public class TestSceneHitObjectComposer : EditorClockTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{

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@ -22,7 +22,8 @@ namespace osu.Game.Tests.Visual.Online
typeof(HeaderButton),
typeof(SortTabControl),
typeof(ShowChildrenButton),
typeof(DeletedChildrenPlaceholder)
typeof(DeletedChildrenPlaceholder),
typeof(VotePill)
};
protected override bool UseOnlineAPI => true;