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Populate an initial beatmap
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@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select
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/// </summary>
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protected readonly Container FooterPanels;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap();
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap.Value);
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protected readonly BeatmapCarousel Carousel;
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private readonly BeatmapInfoWedge beatmapInfoWedge;
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