Use TrackManager CreateWaveform to fix editor crashes

This commit is contained in:
Shane Woolcock
2019-01-08 17:04:43 +10:30
parent a267a1a085
commit 19693c3e51
4 changed files with 13 additions and 9 deletions

View File

@ -15,6 +15,7 @@ using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
using osu.Framework.Audio;
namespace osu.Game.Tests.Visual
{
@ -30,9 +31,9 @@ namespace osu.Game.Tests.Visual
};
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audioManager)
{
Beatmap.Value = new WaveformTestBeatmap();
Beatmap.Value = new WaveformTestBeatmap(audioManager.Track);
Children = new Drawable[]
{

View File

@ -10,6 +10,7 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Framework.Audio;
namespace osu.Game.Tests.Visual
{
@ -17,9 +18,9 @@ namespace osu.Game.Tests.Visual
public class TestCaseWaveform : OsuTestCase
{
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audioManager)
{
Beatmap.Value = new WaveformTestBeatmap();
Beatmap.Value = new WaveformTestBeatmap(audioManager.Track);
FillFlowContainer flow;
Child = flow = new FillFlowContainer